Posts Tagged siggraph

GNOME at SIGGRAPH 2006

So, as most have probably read, GNOME is at SIGGRAPH.

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The open-source pavilion from above

 

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GNOME and GIMP, but also Blender, Inkscape, Verse, Jahshaka…

 

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The graphics community has some of the highest standards for software, and open-source is fulfilling them

 

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AIGLX and Compiz: Turning virtual desktops and heads

 

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Jon Phillips teaching the world that vector graphics editing doesn’t have to be hard

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First SIGGRAPH reflection

One thing I never expected was that exhibits in the “emerging technologies” installation gallery would actually be emerging. I was pleasantly surprised to see that two of the exhibits had been turned into actual products on the exhibition floor:

Last year Sunnybrook technologies showed off their HDR display – an LCD screen with a low-resolution active backlight, resulting in about a 1:200000 contrast ratio. Truly amazing to look at. This year, Sunnybrook had changed their name to “Brightside” and was showing off an absolutely gorgeous 37″ HD+HDR flat panel display at the expo. I didn’t ask, but I heard secondhand that it was going for $50000. Ouch. I’d love one of those in my living room, but unless they really take off, I doubt it’s going to happen any time soon.

I don’t remember the company name (it was some Japanese research group), but there was another very cool display technology last year – a 6-color primary projection system. I remember thinking that it looked almost like it was showing colors I’d never seen before – of course, I’d seen them in real life, but it was shocking to see bright magentas and yellows coming from a computer screen. Their exhibit on the show floor was a bit underwhelming – they had shrunk it down into a monitor (which happened to be about 6′ long), but the images they were showing didn’t really take advantage of it. Kind of a shame — the traditional RGB gamut is really limited, and I think that once people realize what they’re missing out on, they’ll start demanding it.

I can’t really think of anything I saw at this year’s emerging technologies show that I’ll see at the expo next year. The digital kaleidoscope and haptic rowing simulator were kind of cool, but certainly nothing mind-blowing. Probably the most likely “emerging technology” was a neat game they had. There was a floor with a child’s drawings taped down with RFID tags under them, and movable obelisks with LCD screens and speakers. The game itself was to solve a murder mystery – you saw short clips of the action, and moved the screens around to the drawings based on what you saw.

Murder!

The game was surprisingly fun, especially for how childish they made the story and the puzzle. The cool part was that the position of the screens matched the way the shots were filmed – in one case, two screens were beside each other, while the other faced it from the other side of the floor. The lone screen showed a television set, while the other two showed two people on a couch watching it – very cool.

The game itself was easy (except for all the people who didn’t know what we were up to and kept moving the screens around, messing up the arrangement), but the possibilities seemed pretty cool – definitely a fun way to spend 15 minutes, and I imagine it could be a very popular activity, especially if the puzzles were made harder.

More thoughts on this year coming when I think of them.

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